If you wish to add a clock or text and to save your animation please follow the steps 5. Choose any preset you like and press to see the changes. To change the coloring scheme of the isosurfaces, click on the Choose preset button. In the Label section, disable Automatic Label Format and type %-#6.2f into both the Label Format field and the Range Label Format field. Modify the Font Properties so your title and labels are actually visible and of an accurate size. Change the title to Hadron Density and add the unit to it. Within the now opened window click the Edit Color Legend Properties button. If not already visible, press the Color Map Editor button (or go to View and check Color Map Editor). Look at the Pipeline Browser and make sure that Contour1 is selected. You may note that our legend currently looks like a bit of a mess. The specified fame rate has no consequence in that case, of course.Ĭongratulations, you have now made your first movie with ParaView! Alternatively, you can also save all individual frames as image files and make them into movies using another movie making software. Change the format to Ogg/Theora files(*.ogv). Once your are finished, you may still change the frame rate in post-production using any movie editor program available to you. A typical frame rate in movies is 24 frames per second, but since our original timesteps are so small, a higher frame rate is needed. This will determine how many frames per second will be played in your animation and, ultimately, sets the speed and duraion of your movie. Increase the Frame Rate to 60, or at least 30. Now look at the Animation Options down below. The overall look and positioning of the text may look different when changing this. Set the Image Resolution to 1920×1080 – this is the standard movie format, you can choose any format you like. Lastly, you will probably want to save your animation. To change the diverging coloring scheme of our particles, click on the Choose preset button. Pressing the Rescale to custom range button, you can set the range of the color bar, for example from 0 to 2.5. If you are content with your choices, press. You may want to play around with the other settings in order to get know them and find out what you like. Capitalize the title and add the unit to it, and set all font properties to the color black (or white depending on your background color). Now, if not already visible, press the Color Map Editor button (or go to View and check Color Map Editor). First, look at the Pipeline Browser and make sure that Glyph1 is selected (recognizable by the blue border around it – this is also called the active view). Also, you may note that the coloring scheme of our particles is currently diverging which is not necessarily appropriate for a linearly scaling unit such as the mass. This means, for example, adding units and labels to the legend. Next, we will try to make the movie look actually visually appealing. If you want to become a pro at the art of ParaView animation making and are looking for a more in-depth introduction please visit the the official ParaView Guide and The ParaView Tutorial. There will be no further explanations to available features or how they work. What this is not: An introduction to ParaView. For an overview regarding SMASH output configuration options please refer to the official SMASH User Guide. Alternatively, you can run SMASH yourself using the input files AuAu_position_config.yaml and AuAu_density_config.yaml. For this purpose, two different SMASH output files are provided which you can download here. We will look at an Au+Au collision and also give a short guide for the visualisation of density profiles. You want to make movies similar to those you have seen on our webpage without going through the trouble of learning all the nuts and bolds related to ParaView? Then this tutorial is right for you! In this tutorial, we will shortly summarize how to produce a movie using ParaView and SMASH output.
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